﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static ShadowSettings;

[Serializable]
public class ShadowSettings
{
    [Min(0f)]
    public float maxDistance = 100f;

    public enum AtlasSize
    {
        _256 = 256, _512 = 512, _1024 = 1024, _2048 = 2048, _4096 = 4096, _8192 = 8192
    }

    public Directional directional = new Directional()
    {
        atlasSize = AtlasSize._1024
    };
}

[Serializable]
public struct Directional
{
    public AtlasSize atlasSize;
}


